

Right Click to create a new UDIM material for the currently selected UVs from the Material under the mouse cursor.Create a new UDIM material for the currently selected UVs, create a selection tag and also remap the UVs to take up the space on the texture.UVs are added to a new selection tag which uses the UDIM naming convention. Create a new UDIM material for every polygon and add a color channel with texture in one go.Create a new UDIM material for every UV Island and add a color channel with texture in one go.A color channel texture is automatically added to all the materials. If the UVs are within a certain UVDIM the they are added to a new Selection Tag that uses the UDIM naming convention, the selection tag is then used on a New Material. Create UDIM materials automatically based on the UV coordinates of each UV Island on the object.It then will re-sample all the textures on every layer on every channel and remap the texture to the new texture maps on the new material. Creates a selection tag and add remaps the UVs to take up the space on the texture. Right Click to create a single material for the currently selected UVs from the Material under the mouse cursor.A selection tag is created for the selected polygons and is assigned to a new material. Create a single material for the currently selected UVs.

Create a new material for every polygon and add a color channel with texture in one go.Create a new material for every UV Island and add a color channel with texture in one go.Activate and switch the current layer on the current channel on every material.

Activate and switch the selected channel on every material.

